Transmutation Simple Background Music

30 Jul

Transmutation felt so empty without any audio feedback. So I decided to put my Mulab skills to the test and create a simple background music loop.

I used the exact same process as I did when learning the tools of Mulab. I found a sound that I thought would be fitting for the 5 levels underground nuclear facility canteen setting. Created a sequence that would get me started, changed the beats per bar to 1/12th and started dabbling with different notes to see what type of pitch sound made the most sense. Dabbled with some different note compositions until I eventually finished with a simple background loop.

This slideshow requires JavaScript.

I decided on the Wavework sound because it wasn’t just a single note, it had different variations within the note itself that looped for the length that the note was played. It also just seemed so fitting for a game set in a canteen 5 levels underground in a nuclear facility.

Transmutation Fadeout.JPG


After the sequence had ended it felt like the loop started to soon. It needed a fade out period to calm down before looping again. At the end of the sequence I created a new empty sequence just for the sake of letting the background loop sequence fade away.




This slideshow requires JavaScript.

It’s not the worlds best track, and that’s fine, but something is better than nothing until we can start to polish up the game.


Until next time –



1 Comment

Posted by on July 30, 2016 in Audio, Game Dev



One response to “Transmutation Simple Background Music

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: