When I grow up. I want to be a World of Warcraft Level Designer for Blizzard Entertainment. Shoot for the skies right?
But why a level designer? Well, it gives context to game play, is visually engaging, it creates a navigable areas, it can guide player’s attention, amaze people, the list goes on and on. But, most importantly, it’s an area that allows all of the game play elements to come together.
It has one limitation. Creativity. A level can’t be what isn’t imagined. Besides, look at the possibilities.
But one more reason why I want to be a level designer?
I love it.
I’ve had a taste of level design from time to time. Previously, and a long time ago now, using the Warcraft III: The Frozen Throne map editor
Portal 2: Test Chambers Creator
Unity’s Terrain editor
I crave it. It’s the one thing that I constantly want to do. I’ve come to appreciate and highly respect level design. It’s beautiful, it’s art. From the floating ashes of flame to perfectly flowing hills, my is focus is dedicated to creating that jaw-dropping wave disbelief.
Some of the designers I’ll be keeping a close eye to are: Chris Robinson, Ely Cannon, Victor Chong, Ian Gerdes, Edward (Ed) Hanes, Kevin Lee, Damarcus Holbrook, Michael McInerney and Paul Cazarez.
Until next time –