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Monthly Archives: March 2016

Social Media & Career

Remember in a previous blog post that I said my Explosive Pinball game was downloaded once? It still has the same amount of downloads, and it’s not that I’m not proud of my game (giggles), my game, but I’m not exactly disappointed with it’s single download. If it were a game that I had created or participated in creating and wanted it to be seen by more people, it raises the question. How would I get more people to see it?

Well, that depends.

Am I currently working for a well known games development company? If so, then a company like that would already have a fan base and would have it’s own ways of marketing or advertising it.

Am I currently working in or for, a small development company? Or am I flying solo just trying to get my own work out there? If so, then depending on what fan base (and budget) was already in place there are a few different options that come to mind. How about spamming my personal Facebook friends and asking them to play it. A few people would download it, and in turn if they enjoyed it they could tell their friends and so on and so forth. Facebook currently has just over a billion daily active usersOver a billion.

A billion is just a little more than 9000 right? Any who, that’s a really big amount of people who have the potential to see people even talking about it. What about directly contacting other games developers, through Facebook, Twitter, itch.io, LinkedIn, or even write to the people at Kotaku, Gamasutra or Polygon asking them on their opinion on the game? How about the people that I would have met at PAX? Or talk to other indie developers that have recently released mobile app games and ask them to promote this game through ads in their game, whilst also asking them if they would like their game promoted via my game. What about other game developer through their blog sites? Like Dusty CartridgePlatinumGames, Gamedev Coder Diary, Pastagames or EndlessFluff?

There are so many viable options on how to get things seen or heard. The internet is a galaxy of exploration, I’ll just need to make a few explosions before I start getting recognized. If there’s one thing that I’ve learnt since studying games development it’s that games people want to help games people.

But if all else fails I’m just going to resort to throwing flyers in peoples faces.

Richardson Throwing Flyers.jpg

Until next time –

FeenikxFire

Nic

 

Information Source:

Smith, C. (2014). By the Numbers: 200+ Amazing Facebook Statistics (January 2015). DMR. Retrieved 23 March 2016, from http://expandedramblings.com/index.php/by-the-numbers-17-amazing-facebook-stats/

 

Video Source:

IT’S OVER 9000!. (2014). Retrieved from https://www.youtube.com/watch?v=SiMHTK15Pik

 

Image Source:

Hot Rod’s Richardson throwing flyers at people gif. (2013). Retrieved from https://www.reddit.com/r/funny/comments/x8klv/my_buddy_asked_me_to_pass_out_flyers_for_his_new/

 
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Posted by on March 23, 2016 in Uncategorized

 

Inclusive Design

The first solid memory I have of playing games was when I was close to 5 or 6 years old and Christmas day I unwrapped my first console ever, the Super Nintendo with a copy of Super Mario World.

I spent hours and hours playing and my dad literally had to pry my hands from the controller to get me away from it (nostalgia moment). The first taste I had ever had of a video game, and I was completely hooked. That specific day was a significant part of who I am today and why I am studying games development.

But, in all of my time playing games, or more importantly, all of my time studying games development, do you know what has NEVER crossed my mind?

“Disabled people playing games” 

I feel rather rude for even having to type the ‘D’ word, I don’t like to categorize people or label them. If you know me well enough, you’d know that I’m a compassionate person. And the fact that this particular aspect had never crossed my mind, it hit me. It hit me hard.

There are currently a billion people who aren’t anatomically correct or who are differently abled. A large number of those people would want to share the same joy of playing games or video games right? I’m not saying that in the history of games no-one has ever catered for any of these aspects. I’m saying that I, as a creative practitioner who is going to make games, has never thought to cater to those people. While I don’t have billions of dollars to make plenty of perfect games for everyone, I have the consciousness. I have the awareness that as an aspiring developer I can further my reach of the people I wish interact to with or cater to, by not only thinking that the people on the opposite end of my creations might not be so well abled like myself. I may also be able to make this apparent to people are who in the same industry.

I’m off to change the world, one smile at a time.

Until next time –

FeenikxFire

Nic

Information Source:

Disability Overview. (2016). Worldbank.org. Retrieved 14 March 2016, from http://www.worldbank.org/en/topic/disability/overview

 

Image Source:

Super Nintendo. Retrieved from https://en.wikipedia.org/wiki/Super_Famicom_Box

Dino, G. (2013). Super Mario World Cartridge. Retrieved from http://www.leviathyn.com/2013/05/12/gaming-in-retrospect-iii-super-mario-world-on-snes/

 

Video Source:

AbleGamers,. (2012). The AbleGamers Foundation – Helping Disabled Gamers Everyday!. Retrieved from https://www.youtube.com/watch?v=BM8iNa87-Po

 
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Posted by on March 14, 2016 in Uncategorized

 

Industry Interview Tips

Spongebob secret box

Remember that internship I said I applied for in a previous blog post? Well I haven’t heard anything back about that yet, and that’s not to say I won’t, but what if my resume/portfolio/cover letter/recommendation just isn’t enough? The moment I hit submit, my brain started to overload.Brain overload

Have I put in critical information? Have I missed anything? Should have I gone into greater details in some aspects? Is there too much now? Whoops now this has turned into a 5000 word essay.

Too many things had crossed my mind to see if I’d put in all the relevant information, things that grab their attention or if my experience exceeded everyone else’s who was also applying (which it didn’t and surely still doesn’t). Sure a cover letter covers a small amount of information to let the employer know why you are applying for the job and why you are the right fit. But there’s only so many things you can put into a job application before they soon have a truck reversing into their building with all of your document’s on why you should get the job. Piece’s of paper or reading text on a screen can only get you so far.

Being in the presence of someone will reveal so much more than just having a bit of text describing them. Can text show passion? EmotionBody Language? Maybe if it’s magical.

Let’s pretend that a bomb-ass job application was written and the employer’s like “Yup, let’s get this candidate in”. So now it’s time for an interview right?

E A S Y?

W R O N G.

Well not if you’re a seasoned interviewee or interviewer, in that case it’s probably easy. But for me it’s still a bit daunting. I’ve been interviewed a few times for a few different jobs and I can safely say that every single job I’ve applied for wasn’t because it was a career path I wanted to spend the rest of my life in. I’m only young, I got a job because I wanted/needed money. The world doesn’t pay for itself. But being a little bit older and a little bit wiser I can come to realize how I presented myself on these occasions and learn from what I think now would make the difference. Hopefully the next job interview that I go to will be for a job relating to something within the games development industry.

THESE, these are the interviews that matter. These are the interviews that I need to take a step back and think, if I was the employer and I had someone walk through my doors and wanted to exchange their particular skill set for my money, how would I expect them to present themselves. From the second I could visibly see them I’d be analyzing their every move, every word they speak to the way they say it. So now that I’m in a career path that I WANT to be in, what differences would I make to reinforce that I’m the right candidate for the job?

  1. Be passionate. There is a fire burning inside of me and it’s craving whatever you’re serving up game development related. It needs fuel and I want to fuel it. I’ve chosen this line of work and this is definitely more than just a job for me.
  2. Take the time to elaborate on things I’ve been asked. Instead of short answers, go into greater detail, it will reveal a lot more that what you realize.
  3. Ask them questions. Be interested enough to know more about them as a person, or as a company. Be intrigued enough to want more than just knowing their company name. What have their ups and downs been? Who are the heroes at your company? What characteristics do each of the people who are most celebrated have in common with one another?
  4. (If lacking in experience) Reassure them that even though lacking in experience might not completely be a bad thing. It means that there aren’t any good or bad habits. People cant be measured by what they haven’t done. (Have we all gone to the moon? No. Does that mean that if everyone was given the opportunity, we would all mess it up?)

I’ve walked into a job interview with zero experience in that related field against 3 other people who had experience shadowing over me. I’m assuming my great attitude and dashingly good looks got me the job. But within a year my skill level had started to show that I was miles ahead of where people at my stage should be. In the next few years my skill level started to be equal to or greater than people who had been there for decades. It’s a different story if they need something completed in 6 weeks and it’d take me years to even learn how to do that. But my point is remember risk vs reward. What if that other person has the experience & same passions that I do? Well bugger, they’re probably going to get the job. But good on them. From a business point of view I’d pick the safest most reliable option with the greatest chance of return with no risk as well.

But what If there’s one extra step I could take? What if I’ve already made connections and it wouldn’t be the first time that we would be meeting and they’re already familiar with me. That would be an advantage. Someone who shows that they are genuinely interested in the industry and has gone out of their way to take the time to introduce themselves and make connections. I’m in the games development industry right? There’s events going on that a lot of important games development people will be at? Such as PAX? Indie developers, People just above my current career level, People in the exact same career level as me? I should undoubtedly be attending these events, meeting people getting my name known and face recognized. If there’s one thing that’s for certain, it’s that I am in this industry to stay. One day my name will be spoken and it won’t just be “Who’s that guy”?

Pax TicketMe

Until next time –

FeenikxFire

Nic

 

Image source:

Nobody must know the secrets of the box gif. Retrieved from http://rebloggy.com/post/gifs-spongebob-season-2-s2-patrick-patrick-star-squidward-gif-set-gifs-set-the-s/86554694808

Brain Overload. Retrieved from http://roddimato.tumblr.com/image/123015425981

Spongebob Rainbow Hands. Retrieved from http://spongebob.wikia.com/wiki/List_of_SpongeBob_SquarePants_Internet_phenomena/Memes

Spongebob and Frankendoodle. Retrieved from http://spongebob.wikia.com/wiki/Frankendoodle

Lyness, N. (2016). PAX Ticket 2016.

Lyness, N. (2016). Self Image 2016.

 
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Posted by on March 7, 2016 in Uncategorized