Monthly Archives: February 2016


What is copyright?

To be brief: Copyright is the protection for creativity.

Which is extremely important because I’m a creative practitioner, learning to be a games developer in the creative industry! Which means that almost everything I do will be affected in one way or another by……. ‘guess the word’. Dinosaurs? It’d be cool if everything I did was protected by Dinosaurs, but sadly no. The word is Copyright.

Do I know anything specific about copyright? Negative, apart from the fact that I know copyright stops being able to blatantly copy/steal something someone has created. Copyright is so broad and that’s one of the reasons it’s so hard to understand. With my lack of knowledge I’ve decided to delve a little deeper.

I specifically wanted to know about some things that I had made in unity. Such as my previously mentioned 3D Explosive Pinball game or my Infinity’s Edge Tower Defense game (which isn’t on the internet available to download), I wanted to know IF I was to make money from it, regardless how much, what would happen? I didn’t make anything in either of those games from scratch (apart from writing the C# code). All I did was combine all of the elements already available to me in a way that resulted in these completed projects or games.

If I was to make money off either of these, surely the people who’s things I’ve used would want to make money too right? Do I need to give money or a mention to Unity (the program I made it in)? Itchio (the site it’s posted on)? Any of the people that’s asset’s I had used?

It turns out,

Unity: No. No.

Unity/Peoples Assets: This one is a bit more complicated because this is specifically referring to someone else’s created content.

Unity’s Assets: No.

Assets created by other people: Generally no. Unless otherwise stated.

Such as in this example that I found on this Unity forum post.

Notice the important part about this asset?

Unity Chan Lisence Agreement snipper

Apart from their English not being 100%, you get the jist of it.


This little bad boy right here:

This states that you are not allowed to use it in a commercial app/game, except your app/game is a “doujinshi” (fan-made) about the character Unity-Chan.

Almost all assets are allowed for commercial purpose (in case that the seller does not mention it), but if the seller mentions the license and its conditions, you must comply to it. So now knowing this greatly helps me to avoid in the misuse of other peoples creations if I were to use them in a commercial or non commercial games. The same rule would apply if I were to create something and put it on the asset store. Depending on what asset, I would also have a license and conditions on how I wish for it to be used and would hope that they would respect my license and conditions. Although a license and conditions is something I would have to research further before putting into practice, but cross that bridge when I get to it.


Until next time –





Image Source:

Giphy,. Copyright gif. Retrieved from

Giphy,. Copyright gif black to grey. Retrieved from

Revenue restrictions snippet. Retrieved from

How much does cost snippet. Retrieved from

Unity,. Unity Assets Snippet. Retrieved from

Unity,. (2014). Unity-Chan! Snippet. Retrieved from!/content/18705


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Posted by on February 29, 2016 in Uncategorized


Your Income & Your Art

Hello Bruce

I’ve recently filled in a little survey relating to my position in the games development industry. It asked questions like “Where do you think your main source of income will be?” or “How can you make a living while making creative projects?”, “How are you going to get there?”, along with more industry related questions.

6 out of the 7 questions I answered.

“I don’t know.”

It was the first time that I had been asked important questions like this. It was the first time I had to come up with a realistic answer to real life industry situations.

Patrick UhhhPatrick thinking

Although it was terrifying to think of, I know that’s exactly why I’m being asked these questions. To get me to think about the important factors, about making decisions on where I want to go and how I am going to get there.


Your Income & Your Art.

“I make art and stuff, right?”

Not painting art, but GAMES art. (Please don’t scrunch your face up like that because I said games are art). Sure I’m not making a living off my university projects, but if I was, and it was enough income to support me and enable me to make a living, why am I at university? So, this leads me to seriously look at career path choices.

Will I try to start my own company?

Make a game and try live off consumer sales?

Be an independent creative and earn an income from the sales of projects?

 Also raising the question will I have a day job whilst trying to make my own projects to create a form of income? Hopefully any new creations that I throw out into the games industry does better than my first ever 3D unity project (which was an assessment for one of my scripting classes). It’s free to download and play, but down loaders could make a 50¢ contribution. It isn’t doing so well, YET. I’m pretty sure that 6/9 downloads were by me trying to see if I’ve uploaded it correctly, and 2/9 were fellow uni students that I got to show. Which means that 1 person out of the current 7.4 billion people on planet earth took the time to download my game!

Explosive Pinball Analytics

Great Success

While this is a great possibility for a career path, it is not one that I will be pursuing immediately after i graduate.

My plan at this point is to become an employee. While the Australian games development industry isn’t booming right now, what’s to say its not going to in the next few years? There are still jobs postings for games development in Australia on sites like Seek, AdzunaLinkedIn and a few internships. Depending on what changes are to come over the period of the next few years, being an employee might not be what my heart desires.


During the holiday break between the end of last trimester and this trimester I stumbled upon a magical opportunity. It was an internship position at, let’s say, one of the most well know games development companies (and it’s not based in Aus). Usually a significant company like this has rather high specific requirements that I only dream of meeting one day. But, I met all of the requirements for this particular internship. Sure, a trillion people are going to apply for this, myself included, but what if I was the one they chose to take on board? Do they realize the paramount affect that they would have on my career? Or me as a person? It would completely bolster my experience and skills as a games developer. Even so, if this particular opportunity doesn’t work in my favour, it’s nice to know that I am already trying.

I know that I want to be an employee for a development company to get some industry experience first. Even if it means that moving states or countries. By constantly keeping an eye out for opportunities and trying reach my goal, I know I’ll get there.

Until next time –




Information source:

Rowntree, Winston. “5 Things Video Games Do Better Than Any Other Forms Of Art”. N.p., 2013. Web. 22 Feb. 2016, from,. (2013). Australian Bureau of Statistics say local games development sector is at 581 people | tsumea. Retrieved 22 February 2016, from


Image source:

Finding Nemo Bruce Hello Gif. Retrieved from

Patrick Uhhhh. Retrieved from

Borat, Great Success. (2008). Retrieved from

SAE Institute,. (2016). Internship posting’s. Retrieved from


Video source:

The State of the Australian Gaming Industry. (2013). Retrieved from



Posted by on February 22, 2016 in Uncategorized